Come one, come all! The grim, gnarly, and amazing show put on by your favorite director of mayhem has begun it’s wicked and wild performance! A gruesome serenade filled with chaos, the likes of which humanity has never seen prior! If you are a fan of flipping Blood on the Clocktower on it’s head, then you have come to the right place for some of the most spectacular, mind boggling, and weird homebrew you’ve ever faced! Credit to the A Pint of Clocktower Discord Server for all their help in controlling and stoking my chaos!
Note: Please refrain from using character icons which appear in this character collection for your own creations. When using characters from the Circus Music Collection, it may be best to indicate which characters are from this collection using a star (★), especially in projects using multiple character collections. Circus Music is a Homebrew Character Collection by BakedIce (she/her) for the game Blood on the Clocktower by the Pandemonium Institute. (Everything of the Circus Music Title Image was made by Luis S, of HBL, with the exception of the stars and their outlines.)

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Church of Thunder (January2026).json
Featured characters:
Church Of Thunder is a script which focuses on varying the amount of evil players in play and alive. The evil team will constantly be sling-shotting from having almost no presence, to a dominating one. The dangerous Hermit will mean players of both alignments will constantly be questioning who they want dead, and who they want to live. This script is designed for those who want an engaging and social focused experience, whilst still leaving a satisfying amount of puzzle solving to be done.
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Dinner With Friends (January2026).json
Featured Characters:
Dinner With Friends is a script dedicated to the art of performance! Good players are encouraged to pretend to be evil ones, while the group conversation is at the most public they've ever been. The Good team has nothing to hide from the evil team, aside from their alignment! Many characters on this script present players who wish to look evil a variety of ways to confuse what's occurring and spinning the narrative, whilst simultaneously attempting to determine what is real and what is just for show. This is a script for players who want fun, chaotic games, that will be remembered dearly.
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You know 2 players & if their characters are in my column.
"Watcha dreaming about? can I join?"
The Quori gives intel from beyond reality.
Jon, the Quori, learns Bill and Tam. He learns that Bill's character is in the same column as the Quori, but Tam's is not.
Carly is the Quori. She learns that Bill, the Vortox, is in the same column as her, and that Mike the Snake Charmer isn't. Neither of these are true, because Bill is the Vortox.
Ahmed is the Quori. He looks at the script and notices something is deeply strange. It is formatted such that the Quori is in a 3rd column, in which there is only itself, the Drunk, and the Marionnete. When he learns that Charlie and Stevie are not in the same column as the Quori, he can conclude they aren't the Drunk or Marionnete.
When setting up the 1st night, place the KNOWN reminder token on 2 players.
During the 1st night, wake the Quori. Show the Quori the 2 players with the KNOWN reminder token. After pointing to each one, nod if they are in the Quori's column, or shake or your head if they aren't. Put the Quori to sleep.
Don’t just use standard script ordering with the Quori. It really works best when the position of every character on the script is intentional.

Each night, learn an evil player or Outsider. If a neighbor is evil, you get false info.
"Yes, if everyone were telling the truth, I am wrong. All the evidence provided by our alleged peers points to the opposite of my conclusions...however-”
The Conspiracist knows who's in cahoots, but little about who they work for.
On the 1st night, the Conspiracist learns the Shade. On the 2nd, they learn the Shankaar. On the 3rd, they learn the Leviathan.
On the 1st night, the Conspiracist learns the Shugenja. This is because the Conspiracist neighbors the Goblin.
On the 1st night, the Conspiracist learns the Xaan. On the 3rd night, the Conspiracist is poisoned by the Xaan, and so may now get false info, or true info, as the Storyteller pleases.
While preparing the first night, check if either neighbor of the Conspiracist is evil. If one or both neighbors are evil, the Conspiracist will learn false info — mark the Conspiracist with the FALSE INFO reminder token.
Each night, wake the Conspiracist. Point to an evil player or an Outsider. Recall that if they have the FALSE INFO reminder token, that you must show them a player which is neither. Put the Conspiracist to sleep.

Each night*, learn an alive good player who’s mad that you're evil.
“What's that behind you?”
The Trixter messes with their allies to know them better.
Micheal, the Trixter, claims to be the Gentleman and begins ordering people not to vote on certain nominations. This convinces Steven that Micheal is evil, and Steven nominates Micheal. That night, Micheal learns that Steven was mad he was evil.
Philip is the Trixter, who shares the good players he’s learned so far. Victoria says that she thinks one of these players is evil, and that Philip is just trying to protect his Demon. She convinces the town to execute a player Philip learned. That night, Philip learns Victoria.
On the 3rd day, Joseph, the Trixter, tells everyone that he is the Showman. The alive Baron and the dead Showman both claim that he’s simply an evil player, who’s trying to confuse the town. Despite their best efforts, Joseph lives, since no one else is mad that Joseph is evil. That night, Joseph does not wake.
Each day, pay attention to who is mad that the player who is the Trickster is evil. Choose 1 alive good player that is doing this, and mark them with the MAD reminder token.
Each night, after the first, see if a player has the MAD reminder token. If so, wake the Trickster and point to that player. Put the Trickster to sleep.
Don’t accept madness which has been orchestrated beforehand, unless you feel confident that the player is deviating from the plan. If players are likely to know that the Trickster is the Trickster, madness against them should usually include some refutation of this detail.
This is a single JSON file which contains every currently released Circus Music Character. Loading this in the official script tool will allow for easy script creation using these characters! In order to make it easiest to know if your version is up to date, I will update it no more than once per month. Please inform me if you notice any issues and I will make sure to fix them when I am available. Once I start updating the Master JSON you can find a changelog at the bottom of this page for what has changed between versions.